Yoshi's Story Mario Series Ending FAQ for Nintendo 64 by Jelly Soup - GameFAQs
The next version will come with a list of games that I need information on, so you all won't have to hunt. I decided that it worked better the way it was in the old format, so I didn't change it.
Everything will happen in do time. The quiet, peace-loving Mushroom People were turned into mere stones, bricks and even field horse-hair plants, and the Mushroom Kingdom fell into ruin.
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The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is presently in the hands of the great Koopa turtle king. Mario, the hero of this story maybe hears about the Mushroom People's plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen kingdom of the Mushroom People.
It's up to you to save the Mushroom People from the black magic of the Koopa! Your quest is now over. We present you a new quest. Boss and Final Images: He dreamt of a long, long stairway leading up to a door.
As soon as the door opened, he was confronted with a world he had never seen before spreading out as far as his eyes could see. When he strained his ears to listen, he heard a faint voice saying "Welcome to 'Subcon', the land of dreams. We have been cursed by Wart and we are completely under his evil spell. We have been awaiting your arrival.
Please defeat Wart and return Subcon to its natural state. The curse Wart has put on you in the real world will not have any effect upon you here. Remember, Wart hates vegetables. Stunned, Mario lost his footing and tumbled upside down.
He awoke with a start to find himself sitting up in his bed. To clear his head, Mario talked to Luigi, Toad and Princess about the strange dream he had. They decide to go to a nearby mountain for a picnic. After arriving at the picnic area and looking at the scenery, they see a small cave nearby. When they enter this cave, to their great surprise, there's a stairway leading up, up and up. It is exactly like the one Mario saw in his dream. They all walk together up the stairs and at the top, find a door just like the one is Mario's dream.
When Mario and his friends, in fear, open the door, to their surprise, the world that he saw in his dream spreads out before them! After beating Wart Mario or whatever character you where playing as goes into the next room, pulls the cork off the giant urn and set the Subcon free. The game then switches to a scene of the subcon dragging of Warts body and a counter showing how many times you played as each character through the course of the game appears. That scene is then show in a thought balloon above a sleeping Mario.
He wakes up, then falls back to sleep the whole game was a dream! We then see some nice drawings of the different enemies and bosses scroll by with there names. The Mushroom Kingdom forms an entrance to the Mushroom World where all is not well.
Bowser has sent his 7 children to make mischief as they please in the normally peaceful Mushroom World. They stole the royal magic wands from each country in the Mushroom World and used them to turn their kings into animals.
Mario and Luigi must recover the royal magic wands from Bowser's 7 kids and return the kings to their true forms.
But our princess is in another castle!. The game then runs through the world maps, names each world and shows a cute little Mario drawing. KrazyGamerHead of gamefaqs has added: After you beat it you will start off with 28 the max number of items you can carry P-Wings.
KrazyGamerHead of gamefaqs has also added: If you beat the game again, you will start off with 28 the max number of items you can carry Hammer Bros. It's very rare and rather well done Think about it. Beat Bowser at the end of This ending is very similar to Vs. You get to the princess and read that "poem" about "Hurrah to Mario," and the seven retainers appear in an arc over your head. You're then awardedpoints for each remaining life. The only big difference here is that the retainers are, of course, the strange characters from the "All Night Nippon" radio show.
The princess also wears a kimono, but I don't know if that has anything to do with a character from that show or not. The graphical changes in that game were really bizarre. How Ending is Obtained: Bowser turned most of the Mushroom Kingdom's people into rocks, bricks, and mushrooms.
He even kidnapped Princess Toadstool and held her captive in his huge castle.
When the Mario Brothers, Mario and Luigi, heard this, they knew that they needed to do something. They decided to battle Bowser and his evil minions to save the Princess. Can they do it? Mario finds the Princess in a cage suspended over lava.
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He then jumps up into the cage and a mushroom falls on top of him if he is smalland the Princess runs up to him. The text, "Thank you Mario!
The kingdom is saved! Now try a more difficult quest If you press Start, you are taken back to Worldbut the Goombas are replaced with Buzzy Beetles and the enemies move faster just like in the NES version. This version was included in Super Mario All-Stars. The game was the same, but with updated graphics and 'improved' game play.
As soon as the door opened, he was confronted with a world he had never seen before, spreading out as far as his eyes could see.
Suddenly, he heard a faint voice saying "Welcome to 'Subcon', the land of dreams. We have been cursed by Wart. Please defeat Wart and save us.
After arriving at the picnic area, they found a small cave. When they opened the door in this cave, to their great surprise, the world that Mario saw in his dream spread out before him!
Its a grand old port of the original. The only difference from the original to this version, is this one came with updated graphics, 'improved' game play and a re-mastered sound track. Mario and Luigi must recover the royal magic wands from Bowser's 7 kids to return the kings to their true forms. This version came as part of Super Mario All-Stars.
Updated graphics they took out the little back-flips Mario did when he grabbed a starman! Strangely enough, they didn't improve the game play any for this version. Beat Bowser at the end of World 8: Same as above, but pressing start when prompted to will take you to Level instead of Level A The lost levels is the Japanese Super Mario Brothers 2. It was thought to be to hard for American gamers, so was never brought here. Instead, America got a modified version of Doki Doki Panic, fixed with Mario characters, as a sequel.
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However, Baby Bowser becomes envious of this happiness and casts a spell to transform the entire island into a pop-up storybook. In addition he also steals the Super Happy Tree, further weakening the Yoshis and making them fall to gloom. While successful with his wicked deed, six eggs were yet able to survive the trial and hatch.
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Confused about the dismal state of their world, the baby Yoshis knew that something was amiss. And so, deciding to fight the gloom with cheer, they set out to retrieve the Super Happy Tree and restore happiness to the island. While each page consists of four courses each, the path to Baby Bowser's castle will only consist of one course per page. After progressing to the castle and completing one of the final courses, the Yoshi in play will face Baby Bowser in a final showdown.
Following his defeat, a final narration will convey the story from each of the six pages and courses the Yoshis went through, ending with the Yoshis standing together in joy, encircling the Super Happy Tree. Development[ edit ] Originally titled Yoshi's Island 64 for the 64DD floppy drive and then moved to cartridge instead,  the game was developed by the Yoshi's Island team, directed by Hideki Konno and produced by Takashi Tezuka.
Nintendo 64 N64 Yoshi's Story International Not For Resale Cart NFR SUPER RARE | eBay
With the first promotional video clip from the game being revealed at Shoshinkai in NovemberYoshi's Island 64 presented lush, colorful worlds of pre-rendered 3D graphics and polygonal animations, also demonstrating the Nintendo 64's ability to run 2D games.
With mixed reviews from the press, the game was noted to be too easy and little rewarding. Nintendo of America would thus demand the difficulty bar of the game to be raised.
With extra time to polish the title, several changes were made to the international release, including graphical cleanup; the addition of white fences on cardboard courses; Egg Blocks with colors matching the Yoshi in play; new locations for some items; a slightly different ending when the player finishes a course with only melons; and additional secrets, including hidden coin formations that spell out letters.