Resident Evil 3: Nemesis - Walkthrough/FAQ
In other words, all my Resident Evil 3: Nemesis FAQ/Walkthroughs before August 11, will be and the strategy from the RPD, Restaurant, Substation and City Hall Nemesis encounters. .. Picture dated September For Resident Evil 3: Nemesis on the PlayStation, Monsters Guide by ARedfield. This is the weapon you will be using for most boss encounters, since .. These have been in every RE game to date, and always are identical. And i believe that it is rhe best Resident evil to date. . It's also awesome to know that defeating Nemesis during the odd encounters made him.
Naturally, if you are already a battle-hardened veteran, skip this section by all means. That said and done, here we go. If you are in a wide-open space with one zombie wandering aimlessly around, resist the urge to splatter its pitiful brains. Just run from it. Also, if you are in a room where you know you won't be coming back to, simply ignore the monsters in it. You should always pick running over fighting to conserve health and ammo.
Don't run, however, if there is not enough space or if you will be coming back to this area more than one time. A war of attrition, for those who don't already know, is standing in one place, pumping round after round into an oncoming bad dude, hoping to drop him before he gets to you.
This is a bad idea. For one thing, most of the enemies in the game can shrug off anything less than a shotgun shell as if it was a mosquito bite. They can take more damage than you. Get used to the "stick-and-move" pattern. As JR Kerr says, don't run with your nose into a wall. It slows you down and increases the chance of the enemy catching up to you.
Also learn to bob-and-weave while running, avoiding potential obstacles and also throwing chasers off your tail. The reason is that the auto aim will lock on to the closest enemy; and that enemy may not be the most immediate threat. The most useful perk about auto aim is targeting an enemy that is immediately behind you.Resident Evil 3: Nemesis [Extras] - Part 4 - Event Choices (1 of 2)
Since part of the RE universe is a seemingly persistent lack of ammo, conserving rounds is crucial. The shotgun can kill a zombie in one shot at close range. Surprisingly, it can also do the same to dogs, Hunters, Drain Deimos Make sure to know which guns are better at close range and which are better at long range.
The Handgun shouldn't be used as a close range weapon, for example. This is very hard to do at first, but once you get the hang of it, it's invaluable against quick monsters such as dogs and Brain Suckers. When a zombie is near you and almost upon you, hold R1 and mash every other button your fingers can find.
Jill ducks and shoves, pushing the zombie s roughly away and giving you some breathing room. This move is unreliable and is not nearly as useful as the dodge, but it can spare you some damage in certain situations.
Resident Evil 3: Nemesis (PlayStation)
When shooting anything, keep count of the rounds left in your gun. As soon as it hits zero, tap Circle to access the menu screen to reload. This is very annoying and often fatal. Unlike RE2, when at any given time you will have hundreds of green herbs, RE3 gives you just enough to make it through, with little margin for error.
In short, don't take unneccesary hits and conserve your herbs. Very Close There are only three reasons why you would want to use the knife.
The knife sucks; it can only hit enemies in range of your arm and it has the least damage in the game. Use only against zombies, crows and worms. Even rarely at that. It fires one bullet, not scattershot, and is accurate, meaning that none of the monsters in the game can dodge a shot if you aim right. The damage ratio is still comparably low, though.
Benelli M3S Shotgun Score: In my opinion, the second most versatile weapon in the game. The shotgun fires spread-shot, covering a wide area. The ammo scatters as it gets farther from the gun, thus being able to damage multiple enemies in mid-range. In close range, the strength of the shell is concentrated enough to deliver a powerful blow, killing zombies in one shot.
Aiming up is useful for increasing the damage. All This looks a lot like the Colt Python. The Magnum is the penultimate handgun, being able to kill practically anything with one shot, regardless of range. The only things that aren't taken down by a single bullet from this baby are the boss monsters. You can't expect to fire multiple rounds from the Magnum rapidly, because the pistol "jumps" in Jill's hand after each shot.
Can be loaded with FOUR, not three, kinds of ammo. Note that these are in ascending order of strength, with regular Grenades being the weakest and Freeze Rounds the strongest. This is the weapon you will be using for most boss encounters, since it can adapt to exploit any weakness the monster possesses.
The only gripes I have with this weapon is it's reload speed and slow-travelling bullets. I have actually seen Nemesis dodge a grenade before and it's scary. The other thing is that in RE2, the regular grenades were more powerful.
M4A1 Assault Rifle Score: All The first of two automatic weapons in this game. Set on full auto, this gun can stop anything short of Nemesis in its tracks. It fires a spray pattern of constant rounds, and burns through the clip rather quickly. When set on manual, a capacitor is used in the gun, firing in three-shot bursts.
Although this gun shines in its speed of fire and ease of use, it has two major drawbacks. All A specialty gun for competitions. Critical hits work only on zombies and dogs; it kills them in one shot. Basically an upgraded handgun; when you get it, use it to replace the old sidearm. Western Custom M37 Score: This is because this was the shotgun used by the Terminator in the movie T2. Watch Jill go and do that one-handed reload! The Western M37 is better than the Benelli in terms of speed and accuracy.
The damage dished out is still the same, but this lever-action shotgun fires and reloads much quicker than the Benelli.
The earliest you'll get this is right before the clock tower; use it to replace your old shotgun. All This murderous weapon is a three-barrel personal mini-gun; it fires high caliber bullets at lightning speed.
The main fault of this weapon is the fact that, like a real Gatling Gun, it has to start spinning the barrels for about one second before it actually starts firing, making it rather risky using on fast enemies.
It's still an extremely fun weapon to use, though. M66 Rocket Launcher Score: Actually, for any of the RE games. The M66 fires a single rocket propelled grenade, enough to decimate all in its path. This baby takes down the toughest bad dude in the game, Nemesis, in two shots.
It takes down anything else in one shot. Actually, there is only ONE drawback to this godlike weapon and that is the draw speed and rate of fire. The recoil on the M66 is even worse than the Magnum's, and hefting the gun to aim it at the bad guy takes another second. Therefore, make sure to let fly before your target gets too close. Jill's Combat Boot Score: Okay, so not really.
Basically, the boot is used when a zombie grabs Jill's ankles or when running over small and annoying creeps like the Slitherworms. It's pretty friggin wicked when Jill pops a zombie in the face, blowing its brains out through the back of its head. Also note that you don't have to be running to squash spiders and roaches and the like, it's just that Jill's foot has to come down on them.
The two most essential pick-ups in the history of RE. Without these, you're toast, so let me outline them. Common You find these around the place.
Mixing three green herbs restores all of your health. These are the "base herbs". Uncommon These can cure poison. Poison is more abundant in this game, so try to pick up a few of these. Mixing a blue herb with any of the above green combinations will add curing poison effect. Rare Every once in a while you come upon a bunched-up pile of blue leaves in a pot. You can't pick these up, but they can be used an infinite amount of times tocure poison.
Not very useful, actually. There are only three of these in the game. Red Herbs triple the effect of green herbs, meaning mixing a single red-green combo will heal you completely. Red Herbs cannot be used by themselves.
First Aid Spray Frequency: Uncommon You actually end up with a lot of these in the course of the game. Although they heal all of your health, you shouldn't use them. Because using them lowers your grade in the end of the game. Use only in dire, near-death emergencies.
You get them in boxes of 15 or 30 rounds. Even though there are much of these, use sparingly. Uncommon gauge shot shells for the Benelli or Western M These get more common as you get farther into the game. When you have enough of these to spare, use the shotgun as your main weapon. Use very sparingly, as they are few and far between. These are the normal grenades and the weakest of the four types.
Rare Grenades loaded with napalm. These are effective against most forms of normal enemies. Should be saved for tough encounters i. Very Rare Grenades containing acidic substances. The second strongest of all the grenade types, and should be saved for bosses. However, they are very effective against all forms of enemies.
Will there be any future plans for Resident Evil 3?
Very Rare Grenades with liquid nitrogen warheads. These are the strongest of all the grenades available, and should be used exclusively for Nemesis. These are quite possibly the best type of ammo other than a rocket. Very Rare Ammo for the Magnum. You'll be lucky to find more than one of these in the whole game.
Very tough ammo, can drop just about anything. You only get clips of these in Easy Mode. Special These can only be obtained one way: To get these special rounds, get about 8 Gunpowder A's and refine them all, without mixing any. The eighth time you make ammo, you will be asked if you want to make Special Rounds.
Say yes, and you'll get these. The sound and kick of the gun changes; it does more damage. If you notice, Brad's gun at the beginning of the game is loaded with these. To get these special rounds, get about 8 Gunpowder B's and refine them all, without mixing any.
The shells are loaded with explosives and do the damage of a Magnum round. Nemesis is a survival horror game where the player controls the protagonist, Jill Valentinefrom a third-person perspective to interact with the environment and enemies. The player takes control of another character for a brief portion of the game.
The player can interact with the environment in several ways, such as opening doors, pushing objects or climbing obstacles. Scattered throughout the city are weapons, ammunition and other items, which can be collected and put in the player's inventory.
Items can be examined, used, or combined with others. Aside from enemies, parts of the environment, such as explosive barrels, can be shot at, causing them to explode and damage nearby enemies. The game also introduces the ability for players to dodge attacks or perform a quick degree turn to evade enemies. Health is regained with first aid sprays, as well as herbs, which can be used separately or mixed together to increase their healing effect.
The game also features an ammunition creation system that allows players to create new ammunition from different varieties of gunpowder.
Will there be any future plans for Resident Evil 3? - Games Discussion - GameSpot
These choices affect how the story unfolds and which ending is achieved. Nemesis is considerably more powerful than the player and has the ability to use a rocket launcher as a weapon, dodge incoming fire, and pursue the player from one area to the next.
During one of these encounters, the player can choose to either fight Nemesis or run until he is evaded. Even if evaded or defeated during one of these encounters, Nemesis will inevitably continue to pursue the player until the end of the game.
Operation Mad Jackal" is unlocked. However, the starting time limit given is insufficient to actually perform this task directly, and the player must continuously receive time extensions by performing certain actions such as defeating enemies, rescuing civilians and exploring hidden areas.
Completing the main game also unlocks alternate costumes for Jill and epilogue files that detail the activities of different characters following the events of the game. Most of the population has been transformed into zombies by an outbreak of the T-virus, a new type of biological weapon secretly developed by the pharmaceutical company Umbrella.
This creature, Nemesis, is a bio-organic weapon programmed to target surviving S. Jill took the knife and left the place without hesitation. He's alive and they'll be reunited, as he promised. Used for when the player either completes the demo or gets a game over.
The "You Died" text from the demo version. The stage select from the Tokyo Game Show build. Currently unknown what this was used for, most likely a tutorial. While they have full descriptions in the latter, the final version of the game has the descriptions cut out and only displaying "BOTU" for the item name and description when examined.
Placeholder Gun This graphic is unused in the final game. It is the same graphic used in Resident Evil 2, minus the green dots on the grip of the gun. It was more likely used as a placeholder for the item description graphics. Demon Coins These three coins are unused in game and their use is unknown. They all depict a demon of some sort. Broken Fire Hose and Adapter While the Fire Hose is used in game, it was more likely that it would have been found somewhere else, broken, as the end adapter is missing from it, and the player had to likely find this piece and combine it into the final Fire Hose that is used in game.