The Horus Heresy: Mechanicum - Taghmata Army List unit profiles, special rules and wargear for a Legiones Astartes army to be used during a Battles in the . The Horus Heresy – an 'entry level', non-competitive gaming event for anyone who wants to play fun games set Date: 19thth August Army Selection: Use the rules presented for your army in the appropriate Horus Heresy publication. The Horus Heresy: Legiones Astartes - Age of Darkness Legions Type Army Astartes unit profiles, special rules and wargear for a Legiones Astartes army to.
Most of these are meant for fun rather than competitiveness. Also, they're meant to play amongst the other 30k FOCs, this still isn't 40k: Onslaught Force Organization Chart The big guns. This FOC follows the creed that you don't need flexibility when you have surplus firepower.
However, you still need to score so keep your reduced number of troops well protected. You always go second, unless you can seize the initiative.
Warhammer 40,/Tactics/Space Marine Legion List (30k) - 1d4chan
But you don't really care, you've brought your steam rollers to this fight. Now you legionnaires can pretend to be the IG. Luckily 30k's Forts are pretty mean things, like the I can't believe it's not a Titan! The Imperial Fists would love this detachment. Unless it's the Iron Cage all over again. What it says on the tin.
He is now your Warlord, is scoring and gains the following Warlord Trait. May Overwatch at different targets, but a single weapon may only Overwatch once per turn. Mission Specific Force Organization Charts As a further addition to the optional Force Org charts, there are other charts which are specifically for particular missions in the Age of Darkness, such a Strategic Raids or Cityfight. These aren't necessarily restricted to Legiones Astartes armies and can be used by any force in the Age of Darkness, but the same can be said of the "optional" ones listed above.
However, these ones only have the restriction on Rites of War where it is specifically mentioned contrast with those listed above, which were prevented unless specified otherwise. Of course, these ones require you to be playing certain missions. Of course in these missions the regular FOC may be used as well. Raider Detachment Favouring a fast, hard-hitting play-style using expensive units, can only be taken in missions where one player is designated as an attacker.
That means you can't take a Primarch. ALSO This rule makes your Elite units into scoring units, at a cost of making your Troops units into denial units only. The Element of Surprise: You can select one option before the game begins: Garrison Detachment Similar to the planetstrike defender, providing a lot of stationary firepower and several fortifications. Plus the ability to move objective markers before the game starts, inevitably for your own benefit.
Before the first turn begins, the player may reposition any and all objective markers up to 6" from their original positions, as long as they are not in impassable terrain, buildings or in vehicles.
All fortifications with battlements or a transport capacity must start the game being occupied by at least one infantry unit from the same detachment. Incursion Force Representing a small incursion force, there are not many options available here. But can be really good in small point games. You cannot use a Rite of War with this detachment. Your Troops units have ObSec. Your units gain Interceptor against incoming infantry units, so long as they are within 6" of a vehicle from the same detachment.
Entrenched Force Another defender type chart, with several fortifications available, the ability to use a Rite of War and gain Objective Secured. Your compulsory Heavy Support units must be of the Infantry type. Just like the attackers, you get ObSec for your Troops units. Legion Warlord traits[ edit ] 30k brings a new warlord traits table, though you can use the Warhammer 7th Ed. Warlord Traits table too.
Some HQ choices say they must be the Warlord, meaning you may only have one of those units unless their Primarch is also present. Nice, since only 3 legions are fear-resistant. This is the only chance your Nameless Praetor has against Named characters Better if the thing you put in reserve has Outflank or Deep Strike.
Nominate D3 units from your Primary Detachment. Their Blast and Template weapons gain Shred. Awesome on Heavy Support Squads, Seekers and artillery. Shredding Phosphex Rapiers anyone? Look at your Praetor, now back to menow back at your Praetor, now back to me. Sadly, he isn't mebut if he became a Paladin of Glory, he could be Fearless like he's me. Look down, back up. Anything is possible when your Praetor is a Paladin of Glory. I'm on a Spartan assault tank. Your Praetor gains Adamantium Will and 1 unit can Deep strike.
He and any attached unit rerolls failed To-Wounds of 1, World Eater style. Combine it with some means of re-rolling To-Hits so that you've got almost guaranteed wounds. Rites of War[ edit ] Rites of War can only be taken if you have a "Master of the Legion" in your army Praetor, Delegatus, Herald, Primarch and several special characters.
They change how your army functions in a key way. Although all of them give considerable bonuses to your army, they also come with their own restrictions and drawbacks, so think carefully about which Rite of War you want to take, if any. Individual legions have their own exclusive RoWs listed in their respective sections, and in a similar vein some RoWs are exclusive to Loyalists or Traitors.
The FAQ says that taking Rites of War in an allied detachment is allowed, but it's usually not possible as you can only take one model with the Master of the Legion rule per points assuming you took one in your Primary Detachment and you still need to abide by any restrictions; especially when they only apply to Primary detachments, require your Warlord to be present in the detachment, or prevent you from taking allies outright.
However there are some Rites out there that can be taken and do work surprisingly well. However, only flying units read: Can work due to most lists only fielding around 2 AA options. You're taking this mainly because of Storm Eagle DTswhich can withstand more heat than your average flyer, pack lots of maneuverable firepower and solve the issue of man footslogger squads.
Warhammer 40,000/Tactics/Space Marine Legion List (30k)
You may take allies, or be an allied detachment, if you've got a few assault squads laying around that don't legally fit into your main detachment. Panzer sind die Besten in der Galaxie Units that could take Rhinos can take Land Raider Phobos or Proteus instead if they number 10 models or less, and your Tank Shock attacks impose an additional -1 Ld penalty. However, all Infantry units must be in a transport, and if all your tanks are destroyed, your enemy counts as having scored a secondary objective.
Again, you can't take any Fortifications. And now you have a whole army of them. Just remember Melta bombs ignore Armoured Ceramite and are bought in bulkso don't be overconfident. Every unit that can take a Rhino as a Dedicated Transport can instead take a Legion or Dreadclaw Drop Pod, while Dreadnought, Contemptor Dreadnought talons must take as many Dreadclaw Drop Pod and Dreadnought Drop Pods as their are in the talons they must enter play together and must deploy like a normal talon.
However, everyone must be able to Deep Strike either by having the rule or by being deployed inside a transport that has itand you can't take any fortifications. RAW you don't need to have everyone Deep Strike.
The rules say that units must either have the Deep Strike rule or have access to a transport that has the Deep Strike rule, and that if a unit purchased a dedicated transport then it must begin the game deployed inside it. Do remember Flyer DTs still start the game in reserves, though.
Pride of the Legion: However, if all Veteran and Terminator squads are destroyed, the enemy counts as having scored an additional secondary objective worth 2 VPsand you can't take an allied detachment. This is the only one that allows a fortification Plus, at least half of your units must have the Legiones Astartes rule. Not to mention you can fill the table with LRs just like in Armoured Spearhead.
However, all infantry that can do so must purchase a dedicated transport with the "Tank" type. If you can't buy a DT like lone HQ choices then you must still purchase or join someone else's tank to deploy in so your choices for transports are limited to Rhinos, Land Raiders of all stripes, and the Caestus Assault Ramno immobile units and no more flyers and skimmers than tanks.
This is one of the few Rites of War that allows allies, and in fact it is really easy to use as a cheap allied detachment as you are only compelled to use Autocannon Predators in your compulsory Troops slot.
So you can have a legit allied detachment with two Predators. On the flip side, if you ever wanted to field 27 Predators, 18 of which are scoring, this RoW is for you. Additional battle tanks for your primary detachment. If you have played Blood Angels, you know how potent Fast vehicles can be. With the Predator autocannon having 4 shots in the Heresy era, a squadron of Troops Predators with HB sponsons can spit out up to 12 Autocannon shots and 18 Heavy Bolter shots at full BS after moving 6 inches or two-thirds that amount after moving 12, all for points, compared to ish points of Legion Heavy Support squads for the same amount of firepower with much less mobility and resilience, while Lascannon Predators can give Sicarans a run for their money move 12, shoot two Lascannons at full BS and snap fire 4 shots of autocannons.
Bear in mind that while all vehicles with 3 HP or fewer gain Fast basically anything smaller than a Land Raidernot all vehicles can take advantage of this easily.
Vehicles like Predators with Conversion Beamers or Vindicator Laser Destroyers must be stationary to unlock their true potential, while artillery tanks like Medusas typically would be firing one gun anyway.
However, the Fast USR does allow these vehicles to reposition more easily as they still allow firing at full BS after moving at Cruising speed, so utilise this to your advantage accordingly if you were going to take these tanks anyway. While it may be tempting to put all the era-exclusive Predator turrets on your Fast tanks, remember that Predators taken as Troops can only use the default Predator Autocannon, meaning you can't have a Flamestorm Cannon or Plasma Cannon squat on objectives, but it does force you to keep your troop choices cheap.
You can still load up on Predators in your Heavy Support slots but think about whether you want specialised units like Artillery Squadrons, Sicaran Venators, and Vindicators competing for slots with something you could have taken as Troops.
Useful for those times you want to bring a Primarch without the added HQ tax, or with just a bunch of support officers. But remember that if he dies you won't be able to win by holding objectives. Do not also forget about secondary objectives like First Blood or Attrition you can still deny the enemy their objectives, no need to be scoringwhile some LA namely Dark Angels can award winning points without scoring units.
You're probably fucked if you failed badly enough to get your Primarch defeated though. Techmarine can buy Cortex controller at 15 pts and you must have one model equipped with a Cortex controller per each 3 Battle-automata units, of which there can't be more than LA units and can't buy Paragon of Metal.
Fury of the Ancients: Contemptors and Boxnoughts become compulsory troops, you must bring both a Forge Lord and a Primus Medicae, you cannot seize the initiative, can't bring neither allies nor fortifications, and dreadnoughts give up an additional VP when killed.
It lets you bring a billion dreads, but at what cost?. Legion recon squads become compulsory troops and you can re-roll first turn and seize the initiative and anyone scouting or infiltrating get shrouded. However any heavy support units must start in reserve, you must have an additional troop which must be a recon squad and no termies allowed.
Another example of bad wording.
Warpstone Flux: Horus Heresy Review: Dark Angels Legion Rules
Compulsory troops in any other RoW mean you must take them as Troops, no ifs or buts Pride of the Legion, for example. In Recon Company, however, it's not said "one additional compulsory troops choice", but an additional troops choice that must be a Recon Squad. The wording is also different from Ultrasmurfs RoW. Some common sense is required here: Be sure to discuss it with your opponent before the game, in any case. Zone Mortalis Assault Force: However, no unit can have more than 15 models, no vehicles besides walkers can be taken, and no super-heavies are allowed.
Given that this is meant to be used in ZM games, you'd be operating under similar restrictions anyway so the downsides are pretty much irrelevant. Lacks any form of restriction on Bikes. White Scars eat your heart out. Jetbike squads become troops, and all jetbikes can leave the table in their movement phase to be placed into Ongoing Reserves, where they gain Outflank. However, only Skimmer and Flyer-type vehicles are allowed, no fortifications or allies are allowed, and all infantry must either be transported in a flyer, otherwise only Jetbikes can be taken.
Siege Drop Assault Vanguard: Half of the detachment's Assault Squads must enter play via deep striking, and they can all be deployed at once on the beginning of the user's first turn.
In the player turn after that, enemy models within 12" can only fire Snap Shots against them and all Assault Squads in the second turn gain Hit and Run.
However, the only compulsory troops allowed are Assault Squads, no immobile units can be taken including Drop Pods? And that is Covenant of Death. The Dark Angels way of warfare is similar to the World Eaters in more ways than many would dare to suggest. Only the complete destruction of an enemy is good enough. Therefore if they fail to have a greater number of units left, then they suffer giving 1d3 victory points to the enemy.
This is even steeper than the Alpha Legion negative Martial Hubris. I cannot underscore what a humongous negative this is. For goodness sake, play to win and play to massacre. This may mean taking lots of small units even, which will make the Dark Angels steep in points cost for 30k. Their main rule though is a good one in principle. Like a combat blade. They do like their swords! This is great when one is facing off against another legion as is common in both 30k and 40k games.
But it doesn't apply all the time. Only when the enemy is also at the same WS. Hence its not applicable all the time, but does give the legion a solid edge! The Dark Angels are known to have stock piles of weapons from the Old Night.
They therefore have access to the Terran Greatsword not that great to be honest, unless you're fighting mechanicum monstrous creatures. Take it if you were going to take a power sword, simply put! The Plasma Repeater should be an awesome weapon.