The Challenge: Rivals II - Wikipedia
After meeting on The Duel, CT fell for Diem when she bravely removed her wig for a Little bit Bittersweet but It will be good to see these 2 together one last time(even . it may not be like rivals 2 where he was trying to hook up to make her jealous). Diem and CT are by far the hottest couple there, imo. The Challenge: Rivals II is the 24th season of the MTV reality game show, The Challenge. . After CT exploded calling the decision unfair, Wes stepped in to the Duel and a don't I fake date someone just to get to the end of this shit," referring to CT's new . Aneesa & Diem: Their beef stems from their time on The Duel. The two next competed in Rivals II, however, Diem felt that CT's political game interfered with their trust, with CT The two continued to date after the show.
Zach moved to Los Angeles to continue dating Jonna, but he realized they were too different, left her, and never looked back. Jonna stated that she grew frustrated when Zach did not return her calls of texts for a two-year period. The female partners advance on the tightrope, while their male partners are suspended on an overhead tightrope in a " Superman " position, and have to drop a rope toward their partners in order to advance on the tightrope.
Teams are disqualified if the female partner falls off the tightrope.
The team that advances from one building to another in the fastest time wins the Power Couple, while the team whose female partner falls off the rope in the fastest time is automatically sent to the Dome.
This challenge consists of a series of four tasks on a baseball diamond. Each team has to race across a bamboo lane, place a card between each other's lips, and either "suck" or "blow" in order to advance the card around bamboo poles.
If a team drops the card, they have to start from the beginning. The three last-place teams out of twelve are eliminated from the challenge, while the last-place team at the first base is automatically sent to the Dome.
Each team has to unscrew a contraption — in a " sexually suggestive " manner; the male partner is positioned in front of and has to unscrew a pair of baseballs, while the female partner is positioned in front of and has to unscrew a baseball bat, and place the parts in a box at the finish line. The three last-place teams out of nine are out. Each team has to lick off peanut butter at their designated stations in order to reveal numbers needed for a combination to unlock a pair of poles.
The three last-place teams out of six are out. Three teams remain at the final phase of the challenge. Each partner has to grab a foot pole, 60 feet apart, insert the tip of one pole into another, and push until one pole pops out at the other end. The first team to advance their poles wins the entire challenge. Teams have to spin on a wheel that is attached by ropes to a zip line above a pond, swim around a buoy at the opposite side of the pond, then return to the shore and ring a bell.
Two teams four players compete at a time on the spinning zip line. The team with the fastest time wins the Power Couple, while the team with the slowest time is automatically sent to the Dome.
First, the girls have to run and jump into a large square pool of red paint, and cover themselves with as much paint as possible, then race up a cargo net, where their male partners will be positioned on a platform, next to a series of hanging canvasses that have 12 white squares. The girls will then transfer the paint with their bodies to their male partners, who will jump onto their designated canvas, and try to cover 12 white squares within a three-minute time limit. The challenge is played in two separate heats — of five and four teams — and the team whose male partner covers the most squares within a three-minute time limit wins, while the team whose male partner covers the fewest squares is automatically sent to the Dome.
Teams have to advance on a zip line above a pond, swim around a buoy at the opposite side of the pond, then return to the shore and ring a bell. First, the female partner is positioned on a heavy bag, while the male partner is positioned on a sled, and after each zip line is released, the guys will attempt to jump toward their female partners, then each teammate will swim together. Unlike the aforementioned "On Again, Off Again," only one team competes at a time.
Teams have to solve a memory puzzle while hiking up and down a mountain. First, the guys will lift up a pound steel door out of the sand that is connected to a rope for as long as they can.
Under the steel door is an answer key that contains various colors of squares and rectangles, which the female partners will have to memorize.
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Whenever the girls feel that they have memorized the answer key enough, or their male partners are unable to keep the steel doors from shutting, each partner will be required to hike up a mountain with a bag containing their puzzle pieces, to their designated puzzle station, which the girls will have to solve.
The process continues back and forth, and the first team to correctly solve their puzzle wins the Power Couple.
Initially, the last team to correctly solve their puzzle would be automatically sent to the Dome; however, due to time constraints and the reduced amount of daylight, host T. Lavin explained to the last four teams that the team with the least amount of correctly-solved puzzle pieces would be sent to the Dome instead.
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Lavin asks each team a series of trivia questions, which includes spelling, sports, geography, pop culture, and U. The challenge is played in multiple rounds, and each player is wrapped in a blanket that is hanging from a platform suspended above water. If teams correctly answers a question, they will stay in the game, but will get an "X" for each wrong answer. If a team gets two X's, each teammate is dropped into the water.
The first team to be dropped into the water is automatically sent to the Dome, while the last team hanging wins the Power Couple. Each team is positioned on one trailer, with an empty wall that has an arrow slot, while attached to a safety harness that is hanging from a platform on one trailer.
Each partner alternates retrieving several colored balls from the opposite trailer. The goal is to deposit as many balls into the arrow slot on the wall as possible, before the trailers reach the end of the runway. The guys must stay on the outside of their female partners in order to avoid having their safety harness tangled up, and midway through the runway, the trailers will separate when they reach smoke signals, making it impossible for any partner to jump.
A player must wait for their partner to return to the wall on one trailer before jumping onto the opposite trailer. The team that deposits the most balls into the wall wins the Power Couple, while the team that deposits the least amount of balls is automatically sent to the Dome.
Players from each team are positioned on a square platform suspended 30 feet above water, and have to knock opposing players off the platform with a swinging canvas bag.
Players can also use two dodgeballs to knock other players off. The last player standing on the platform wins the Power Couple for their team, while the first team to have both players to fall into the water is automatically sent to the Dome.
In the first-ever nighttime mission in Challenge history, teams have to descend down a series of five ropes hanging from the top of a story building.
Each team starts on a plank, and descends down each rope at the same time. When each partner reaches the end of a rope, they must transfer to the next rope together.
If a player falls, their teammate can continue, however, the best performance is determined by which team descends the furthest together. If no team advances to the bottom rope, where a bell is located, the team that descends together the furthest and in the fastest time wins the Power Couple as well as an automatic bid to the final challenge.
The team that descended the shortest distance is automatically sent to the Dome. Teams have to advance up a foot structure, with ladders on both sides, and a bell at the top. Each partner faces each other, has their hands and feet strapped together into wooden poles, and have to use the wooden poles to advance up the ladder.
The team that advances to the top and rings a bell first wins. Teams will be joined together by a rubber band rope at one pole, and the teams must work together and work their way to the pole on the opposite side of the field, and hold onto the pole. The farther the teams advance from one pole, the more difficult it will be to reach the pole. The team that reaches the other pole first and holds on for five seconds wins.
Challenge previously used during the original Battle of the Exes. Similar to "I Can" from The Duelteams bet on how much of a specific food item that a player of the opposing team can eat within a three-minute time limit. If a player succeeds, that player earns one point for their team, but if a player fails, the opposing team earns the point.
This Dome game is played in a best-of-three rounds, and the first team to accumulate two points wins. Teams have to pull on a rope that is connected to a wrecking ball, then use the wrecking ball to crash upward through two levels of cinder blocks within their designated towers. The first team to crash their wrecking ball through both layers of cinder blocks wins. Much like "Hog Tie" from The Ruinsplayers from each team are suspended by their arms and feet under poles, and have to shimmy their way from one side of the pole to the other, then ring a bell, and return to the starting line, where their partners will try to do the same.
The girls begin the relay race under the poles, and the guys have to wait until their female partners have returned to the starting line. The first team to advance both players to one side of the pole and back wins.
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Similar to "Stacking Stairs" from The Duel, teams have to stack up a tower of crates from the ground, toward a foot high bell. The guys will try to balance on the crates, while receiving crates from their female partners. The first team to reach their bell wins. Several ropes with carabiners are hanging from the top of the Dome. Each team has to attach the carabiners to their opponent's back, which will launch their opponent to the top of the Dome.
The game is played in same-gender battles, in a best-of-three rounds, and the first team to win two rounds wins. Teams have to use a sledge hammer to advance an eye beam from one end of a track to another, where a bell is located. The guys will start by hammering the beam to the halfway point, where their female partners will take over.
The first team to advance their beam to the end of the track wins. Although they have never appeared on a season togeher, Cooke mentioned Cara Maria tweeting "not-so-nice" things to Cooke. The two faced off against each other in the physical Pole Me Over Gulag on Cutthroatwhere Emily overwhelmed and defeated Paula, and prevented her from making it to the finale which would later be won by Paula's Red Team.
Following the revelation that they would be going into the Dome, Emily claimed that Paula was only sending her in because she was afraid. To that, Paula joked in a confessional, "She is correct. Yes ma'am, Have you seen you? Later, Emily and Camila mocked Paula and Ty with an unintentionally racist practical joke, in which Emily appeared in blackface by smearing Nutella on her face, and Camila mocked Paula. The two got into an explosive argument during the original Rivals challenge, after their respective partners, Jonna Mannion and Camila Nakagawa, got into an argument.
Camila was offended by Jonna trash-talking about her, and Jonna was offended by the fact that she did not know the difference between her and Jasmine. Both Jasmine and Theresa came to their partners' defense and eventually got into each other's faces. Jasmine had to be pulled from the room by Sarah Rice, with Sarah telling her that she did not want to go out like Adam [Royer] did.
Jasmine had screamed that she was "going to fuck [Theresa] up," before punching a nearby mirror and shattering it. Ironically, the next morning Jasmine made a comment to Jonna that if they ever made a Rivals II, she knew who her partner would be Theresa. During the Battle of the Seasons reunion, Nany questioned Zach for his hostile behavior during the season, including assisting Knight in throwing Nany's clothes into the pool, as well as Zach's mean tweets post-season.
The Challenge: Battle of the Exes II - Wikipedia
Zach stated they occurred at retaliation partly because he felt that Nany bullied people, including, Zach's then-girlfriend, Jonna, during the Challenge. Jonna then stated that she felt Nany was not very nice to her during the Challenge. Tension between the two began on Battle of the Seasons, when Trishelle became suspicious of Sarah's intentions when Sarah was flirting with Trishelle's teammate Alton Williams.
Trishelle had a conversation with Sarah's teammate Devyn Simone, telling her that Sarah is the only reason her team wished to send Brooklyn into the Arena. This would later lead to a confrontation between Sarah and Trishelle, in which Trishelle told Sarah that prior to returning to the Challenges multiple cast members informed her of how manipulative Sarah can be and she said that she couldn't trust Sarah at all. Much like Catch and Release from the original Rivalsone partner stands on a platform suspended 30 feet above the water, while the other dangles over the water.
Lavin blows the horn, the player on the platform must run and jump into the arms of the dangling partner, and hold onto them for 15 seconds. Those that fall are disqualified.
This is performed in heats, and in each successive heat, the platform is pulled back by one foot. The last male and female teams to remain win the challenge, while the first male team to have one partner fall in the water goes straight to the Jungle. This game is played on an obstacle course along the beach, with two sections. In the first section, each team must saw off a log, with the saw placed in between the legs of each partner, and use a "thrusting" motion in order to saw the log.
The first team to saw off their designated log will earn a five-second headstart for the next section, while each successive team earns a one-second headstart.
The second section is "Ball Gag," in which partners are attached at their torsos, and with one player upside down, each team must advance through a pile of tires and under a log, then one player has to retrieve a red ball perched atop a wooden pole with their mouths, then drop the ball on the sand, and have their partner deposit the ball into a trap door. The first teams to deposit the ball into their designated trap door win the challenge, while the last-place female team goes straight to the Jungle.
Each team has to climb onto a rope ladder to a platform that is suspended 30 feet above water, then advance on a pair of foot ropes over the water to a deck, and ring a bell. If a player falls into the water, that player can swim back to the starting line, however, a team is disqualified if they don't complete the challenge within a minute time limit. The teams that make it to the deck and ring the bell in the fastest time wins, while the last-place male team goes straight to the Jungle.
Each team has to advance through a maze in the sand consisting of numerous bamboo poles, with each partner tied together by their wrists to a foot bamboo pole.
A team is disqualified if they do not make it to the other side of the course within a minute time limit.
The teams that make it to the end of the obstacle course in the fastest time wins, while the last-place female team goes straight to the Jungle. Each team has to advance from one end of a narrow foot beam to the other that is suspended 30 feet above water. Eight swings are attached from a nearby platform. Opposing teams will be sitting on the swings, and will try to knock each partner off the beam and into the water. If one partner falls into the water, the other partner can still advance to the other side of the beam.
Teammates advancing on the beam have to stay within two swings of each other in order to avoid a penalty. The team whose partners advance to the end of the beam in the fastest time wins, while the last-place male team goes straight to the Jungle.
One partner is hanging from a platform suspended 30 feet above water, who had already been privately asked a series of questions about their partner prior to the start of the challenge. Lavin will then ask the other partners the same series of questions. If the answer is wrong, the team will be accessed one strike against them, and the teammate hanging from the platform will be dropped into the water on the second strike.
For the women, the team whose partner is the first to hit the water is automatically sent to the Jungle. The last player hanging wins the challenge for their team, with the last female team standing winning immunity from the Jungle. Each team has to advance through a maze consisting of bamboo poles, with each partner having their wrists tied together, blindfolded and wearing electrical-shock dog collars.
Each team member has to endure "electrical shocks" throughout the maze, and a team is disqualified if they do not make it to the end of the maze within a minute time limit. The team that makes it to the end of the maze in the fastest time wins, with the fastest male team winning immunity from the Jungle and the last-place male team automatically sent to the Jungle. Each team has to swing from a trapeze suspended 40 feet above water toward a catch bar, drop into the water, then each partner has to swim toward and around a midway buoy, and back toward another buoy at the finish line.
The team that makes it to the finish line in the fastest time wins, with the fastest female team winning immunity from the Jungle and the last-place female team automatically sent to the Jungle. Four ramps are perpendicularly linked over a pond. Each partner has to grab a ball, run down a ramp, and deposit a ball into a basket at the end of the opposite ramp across from their designated ramp.
Two teams compete a time, with a total of 20 balls. The team that deposits the most balls into their designated basket within a three-minute time limit wins, with the fastest male team winning immunity from the Jungle and a guaranteed guys spot in the final challenge, while the last-place male team automatically sent to the Jungle. Teams have to race on a trail along the beach, and memorize a sequence of colors red, yellow, green and blue from a blinking light panel that is located one mile from the starting line.
Partners are chained to each other, and after memorizing the color sequence, each team races back to the starting line, and stacks circular plates on a pole that are of different colors.
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Each team has to stack colored plates in the order of which they flashed on the light panel. The challenge is played in two rounds, and the two teams that correctly stack their plates in the fastest time advance to the winner's round, while the two slowest teams are out, with the slowest team automatically sent to the Jungle.
In the winner's round, the team that wins the second round wins immunity from the Jungle and a guaranteed girls spot in the final challenge. Much like Hall Brawl from Battle of the Seasonsplayers must run through a narrow hallway past another contestant to ring a bell. Both teams will have one offensive player and one defensive player. The offensive player who gets past the defensive players and rings the bell first in two out of three heats, wins the elimination.
Both teams are suspended upside down from a swing, and must use tiny saws to cut through a rope that is connected to the opposing team's swing. The first team to cut the rope and dunk their opponents in the water below wins the elimination. Played within a large circle, one player from each team has to swing and break a wooden stick at their opponent, while blindfolded. The blindfolded players will be wearing bells on their shoes and guided by their partners, who are standing outside of the circle.
The team that breaks a stick on their opponent in two out of three heats wins the elimination. One player from each team is strapped to a metal gurnie. Lavin then releasesmega watts to the gurnie.